My least favorite thing about this deck is that you hope to burn vampires. I think that if your combat goal was to send opposing vampires to torpor, empty, and maybe with Pulled Fangs; then you would have a deck that is much more prone to earning Game Wins. My version looks like this: Crypt (12): 3x Dela Eden, 8, !Salubri:3, VAL+AUS+FOR+dom+cel, +1 strength 3x Adonai, 7, !Salubri:3, VAL+AUS+for, +1 bleed 3x Wolf Valentine, 4, !Salubri:2, VAL+for 1x Thomas Steed, 4, !Salubri:2, val+aus+ani 1x Kervos, 3, !Salubri:2, val+aus 1x Doris McMillon, 2, !Saulbri:2, val Library (90): Masters (12): 4x Blood Doll 3x Blooding by the Code 1x Guardian Angel 1x Fame 1x Heidelberg Castle, Germany 1x Mob Connections 1x Tension in the Ranks Events (4): 1x Break the Code 1x Dragonbound 1x NRA Pact 1x NSA Trio Actions (10): 8x Sense Death 1x Sense Vitality 1x Shadow of a Taint Equipment (12): 3x Flak Jacket 2x IR Goggles 4x Poker 1x Ivory Bow 1x Palatial Estate 1x Bowl of Convergence Combat (27): 4x Skin of Steel 4x Taste of Vitae 4x Telepathic Tracking 6x Pulled Fangs 3x Aura Reading 2x Fake Out 4x Boxed In Reaction (21): 3x On the Qui Vive 3x Wake with Evening's Freshness 6x Forced Awakening 4x Telepathic Misdirection 3x Aversion Retainers (3) J.S. Simmons Tasha Morgan Mr. Winthrop Ally (1) Ossian ----------------------------------------- The above deck has come to terms with the fact that these guys aren't so great at fortitude. Flak Jackets and the Guardian Angel bare the brunt of the damage prevention. Those cards play better than they look. Maneuvers are no longer with Unflinching Persistence; now it's IR Goggles, Fake Out, and simply pressing for another round (that time at close). And it's torpor for your enemies, not the ash heap. Another cool crypt is: 3x Saulot, The Wanderer 3x Dela Eden 3x Langa 1x Aredhel 1x Nkechi 1x Rashiel This crypt would allow you to use more fortitude combat cards in the superior level. Again, I would try to send your combat opponents to torpor with no blood. good luck, Jay Kristoff