The Guardtower Monthly Issue # 5 • Decaffinated Edition • May 2003 Subscribe for free @ http://groups.yahoo.com/group/GTM_newsletter VTES: BEGINNING STRATEGY By Alexander James Vampire the Eternal Struggle (VTES) was a Deckmaster game based on the Vampire the Eternal Struggle RPG, released by Wizards of the Coast (WotC) way back in the early 90’s, right after the success of Magic the Gathering (MTG). It was originally known as Jyhad, but for mysterious reasons, changed its name in 1995. As a result, you may occasionally see cards with backs that say’“Jyhad” mixed with backs that say “Vampire: The Eternal Struggle”. VTES has gone through nine sets of cards, with their tenth (Anarchs) due in May, and has since switched company hands to White Wolf. The game is built to be played with more than two people, four or five being ideal. In the game you represent an ancient Methuselah (that’s a really old strong vampire), bent on controlling / defeating / annoying other ancient Methuselah. You influence younger vampires to do your bidding, throw them (rhetorically) at other Methuselah’s minions or resources, and laugh maniacally while they proceed to wipe the floor with you. I won’t go into explaining the rules to you… that is why we have rulebooks. I will instead talk about some strategy that beginning Methuselah may wish to employ. Get the (relatively common) must have cards. These cards include, but are not limited to, Blood Doll, Minion Tap, Wake with Evenings Freshness (WWEF) and Forced Awakening (FA). These 4 cards make it into about 75% of all decks (keepin mind that 86% of all statistics are made up on the spot). Buy a few boosters or a starter, see if you get any. If not, ask around on Wednesdays (The group meets every week - Rex) to trade. Here are a few quick notes on their importance. Blood Dolls and Minion Taps allow you to generate more pool at the expense of blood off of your vampires. Getting blood for your minions is easier than generating pool for you. WWEF and FA will allow you to act with (potentially) all of your minions and still have defenses against anyone trying to wreck you. This aggressive play leads to my second point. Do stuff! (but do so intelligently) This game rewards action. Because you get to replace (most of the time) any library cards you play, right after you play them, it makes sense to DO STUFF. If you’re packing WWEF or FA in your deck, take those actions. Bleed, equip, Go Anarch, take an action to burn a card that’s in play that’s been bugging your for the past three turns; whatever it is that your deck does, do it. Do be careful not to do things to the wrong people. Do NOT destroy every single one of your predator’s minions. Remember, this is a multi-player game, and by really hurting your predator, this only means you’re helping his predator win, and get closer to killing you. There’s a phrase often used in this game: “Look left”. The person to your left (clockwise) is your prey. You’re here to kill your prey (generally speaking). Similarly, please don’t go at-tacking your predator’s predator (grandpredator). This is known as going "across table". Focus your resources on ousting your prey and slowing down your predator. Also be careful not to be TOO aggressive. Sometimes if you’re looking too strong, the entire table will turn on you (contrary to my above advice), because they know that once it’s their turn to be attacked by you, they won’t stand a chance. Furthermore, sometimes being too aggressive means that you just cripple your prey,but never KILL them. This just means that your prey’s prey has NO PRESSURE and will, if they’re playing it right, kill their prey. I hope you followed that... Have a theme (that tries to win) My tongue deck is comical, and as annoyingly fun as looking right (always) can be, you should have a deck, themed, to win. Some common types of decks are listed below (in no particular order). Clan Based: These are decks that grab twelve vampires of one particular clan. They sprinkle in some cards based on their clan disciplines, and then do whatever it is that that clan does. These decks are different depending on what that particular clan does, and also tend to do a bit of everything (this is known as being “ToolBoxy”). Tool Box: They try to do everything (or a lot) and try to win through small victories. Block a little, bleed a little, vote a little, fight a little (diddle doo). Its very tricky to play such a deck, but when done correctly, feels very rewarding. Almost any clan can Tool Box, but I’ve found I like it with Ravnos and Gangrel. Stealth Bleed: They bleed, for a lot, at stealth. They have close to no combat defense, can’t block anything their predator does and either sweeps the table (kills everyone) or cripples their prey and lets their grand prey win the game. Good deck for beginners, as its easy to build, and depressingly successful. Abbreviated S&B. Malkavian’s are good at this, but you can do it with Followers of Set too. Bruise and Bleed: This is like an S&B, but without the stealth. If your big bleeds are blocked, you just beat the crap out of the blocker. Often enough, you don’t even need to have that many combat cards, just the threat of combat cards is often enough to get your big bleeds through. Brujah and Giovanni are good for this. Vote and Bloat: This relies on passing really damaging votes (Parity Shift, Kine Resource Contested), by a lot of votes in your favor (using cards like Bewitching Oration and Awe) and then playing Voter Cap to fill your vampire back up and gain two pool (with Voter Captivation). Then you Minion Tap that vampire and start over. Ventrue can do this well, although sometimes it’s done with Toreador. The Wall: You block every action on the table, maybe you fight them and maybe you block your prey’s actions. It has very little forward momentum, but sometimes, when the stars align just right, your prey is taking very few forward actions too, and you can screw his game over more than your predators and let cards like Anarch Revolt and Smiling Jack: the Anarch take care of their pool. This is a favorite strategy for Tzimisce, but you’ll see Tremere do it sometimes too.. Combat: There are many types of combat decks, but they all feature beating up everyone’s minions, prey specifically. They use cards like Fame and Tension in the Ranks to cause pool loss when their prey’s minions hit torpor. Brujah are good at this, but I’ve seen Blood Brothers, Gargoyles, Nosferatu, Tzimisce do it also. Theoretically, any clan can do it. That’s it for now. Join me next time when I talk about a few of the specifics of each discipline, and talk about making decks with this in mind.